Use cases
- Puzzle games / Mazes: Where navigating through intricate paths is a key gameplay element.
- Turn-based or real-time strategy games: Where precise movement and positioning on a grid are crucial.
- Tower defense games: Allowing strategic placement and movement of units on a grid.
- Character or unit movements: On grid-based maps, providing clear and optimized pathfinding solutions.
Others
- Useful for creating paths for placement of visual effects.
- Useful in simulation games that involve navigating through complex grid-based environments.
- Serves as a blueprint for more complex pathfinding solutions.