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Use cases

  • Puzzle games / Mazes: Where navigating through intricate paths is a key gameplay element.
  • Turn-based or real-time strategy games: Where precise movement and positioning on a grid are crucial.
  • Tower defense games: Allowing strategic placement and movement of units on a grid.
  • Character or unit movements: On grid-based maps, providing clear and optimized pathfinding solutions.

Others

  • Useful for creating paths for placement of visual effects.
  • Useful in simulation games that involve navigating through complex grid-based environments.
  • Serves as a blueprint for more complex pathfinding solutions.